But the development team is aware of the issue
Following complaints from fans and critics that some of Mass Effect: Andromeda’s animations were flawed, the game’s lead developer said a fix won’t be coming at launch.
BioWare’s Ian Frazier was taking questions on Twitter from fans about the game when he was asked about the animations. One Twitter user wanted to know if the obvious animation breakdowns seen in the game — as uploaded by those playing advanced copies — would be fixed with a day-one patch.
@JohnCharling At day 1? No, that ship has sailed. We’ll have more patches later on, but exactly what goes into them is still in discussion.
— Ian Soon Frazier (@tibermoon) March 16, 2017
The issues with animations in the game have been apparent for quite some time, but it wasn’t until yesterday that various people on Twitter, Reddit and YouTube started uploading numerous videos and GIFs demonstrating the flaws at length.
As seen in the videos below, the animation flaws are most apparent when characters are running or talking. Multiple people have tweeted out GIFs of different characters running in an almost crab-like stance or trying to dart from one area to the next with oddly bent knees. In other videos, like the one below, the lack of facial expressions that appear during a dialogue scene give off an eerie, robotic vibe.
More like Mass Effect: Androids because
— Nibel (@Nibellion) March 16, 2017
i dont think ill ever get tired of trashing the new Mass Effect http://pic.twitter.com/jwXxdaRCtU
— Nathan Ranney (@RatCasket) March 16, 2017
Although Frazier didn’t say when a patch would be released to fix the issue, it’s clear the team at BioWare is aware of the issue and working on a solution to the problem. Frazier also confirmed the day-one patch would be included in the early access build on both Xbox One and PlayStation 4. Mass Effect: Andromeda will be available to play on Windows PC, Xbox One and PlayStation 4 on March 21. The first 10 hours of the game are available to play right now for EA Access members.
An interesting read via Polygon – Full